Monday, June 22, 2015

Cookie Cat: Redux

Testing out my newly purchased HTML5 module for Game Maker Studio by remaking a game that I had made in highschool.  This remake only took me roughly 6 hours to make from the ground up, so be gentle.


Edit: My free web host decided to up and delete the file. In the meantime, you can grab a Windows downloadable version by clicking here.

Want to help me keep making free games?  Try checking out my art shop and buying some cool merchandise with my characters and designs on it.  It helps me stay alive long enough to make stuff!

Friday, June 12, 2015

Halloween 2015 Update: Captain Fleshmost the Talkmost

I've been working on my Halloween game for a few weeks now and haven't updated much.  This is because I've been working much less on features of the game and more of the meat of the game itself.  Since I recently included two interesting characters, I thought that I'd share them: the first is Captain Fleshmost, the fleshless pirate drunkard who will drone on for forever if you let him about his days as a swashbuckling pirate.

The second is the talking floppy diskette, who acts as your save station.  To save the game, you must bring it a floppy diskette for it to write your progress onto.  Don't worry, your floppy disks are rewritable.


Don't worry, I should have more to show off soon.

Want to help me keep making free games?  Try checking out my art shop and buying some cool merchandise with my characters and designs on it.  It helps me stay alive long enough to make stuff!

Saturday, June 6, 2015

Feeling Your Game

Anybody who graces themselves with the title of "gamer" knows a thing or two about the term "game feel," or at least have heard it mentioned.  Game feel is a pretty apt name for the concept- literally, how a game feels when you are playing it.  So, how does your game feel?

No, no... not like that
I want for this blog to be more than just a promotion for my projects, but a chance to discuss some ideas about developing games, so I'm going to initiate that conversation by talking about game feel a bit, as well as how I think that it really impacts a gaming experience.