Friday, October 28, 2016

Halloween Scavenger Hunt Rerelease

Three years ago I released a small game to my friends on social media sites.  This game was called "Halloween 2013," or "Halloween Scavenger Hunt."

This year I decided to update and rerelease the game with some new features.

Friday, April 29, 2016

A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game

I write a lot about game design on this blog.  I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.

Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me.  Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...

But what is the ideal?

The ideal is Rocket Knight Adventures on the Sega Genesis.

Let's start

Saturday, April 9, 2016

Minesweeper Proves Presentation is Everything

You know what game I keep coming back to?  A game that is loaded with tension, strategy, risk, reward, and scaling difficulty?


Minesweeper.  And it's a great example of how presentation can be everything to some audiences.


Wednesday, March 2, 2016

Why isn't Terminator 2 a Terrible Movie?


Terminator 2: Judgement Day is an amazing movie that is a huge part of 90's culture.  It had video games, t-shirts, action figures, a theme park attraction, comic books, and today has a 93% on Rotten Tomatoes.  Why?  It's fucking rad as hell, that's why!


So why does it look so absolutely horrible on paper?